Wattle Interactive · Melbourne
Southern Cross is a small star-tracing puzzle we built ourselves. Five stars light up for a moment, the sky goes dark, and you retrace them in order. That is the whole game — and it gets hard around level six.
One game. No store, no coins, no purchases of any kind. We are a two-person studio and this is the thing we made.
Runs on
Any modern browser · Windows 10+ · Android 9+
Watch the numbered stars, then tap them back in the same order. Miss one and the round resets.
Press “Start round” and watch the order.
Each level adds a star and shortens the look. In fading-sky mode the numbers disappear one at a time while you are still watching.
Leave your email and pick a platform. We send the download link for that build by email — usually the same evening, always by hand, never automated marketing.
Is it really free?
Yes. There is nothing in the game to pay for.
Can I win money?
No. Nothing in Southern Cross can be exchanged for money or prizes.
Why 18+?
Our own house rule, so we do not collect email addresses from minors.
The idea came from a night near Mount Macedon, where the sky is dark enough that the Crux actually looks like the flag. We wanted that “find it, then find it again” feeling.
Two of us, ten months, no publisher. The browser version is the whole game — desktop and mobile builds are the same thing, packaged.
No accounts, no ads inside the game, no analytics on the board itself. It loads in a second and works offline once cached.
Dark-sky travel
The question we get most is not about the game. It is where you can see the Crux properly, with your own eyes. These are the places we drive to, and what to know before you go.
The field method, the False Cross that fools everyone once, and how to use the long axis to find true south.
How far you have to drive before the city stops mattering, and which direction buys you the most sky.
Australia's first Dark Sky Park, what the designation means in practice, and when to go.